PlayVS Fortnite Rulebook
Scholastic - Collegiate
Applicable as of: Fall 2020 (Spring 2021 WIP)
Last Updated: January 7, 2021
Important Items for PlayVS Collegiate Fortnite:
- (From 184.108.40.206) All new players must have their Epic ID connected to PlayVS by 12:00pm Pacific Time on each match day. If you or your trio are not enrolled and your player accounts are not linked to PlayVS by that time, you won't be able to play.
- (From 3.5) If you change your Epic in-game name, disconnect your Epic account from PlayVS then reconnect it.
- If your Epic account is already connected and you have not made any changes, do not disconnect and reconnect your Epic account.
- (From 3.7) Eligible players are locked as of March 12, 2021. Be sure to enroll your players and substitutes by this date. After March 12, 2021, new players will not be permitted to enroll or play; however, you will still be able to swap enrolled starters and subs throughout the season.
Introduction and Purpose
These Official Rules (“Rules”) of PlayVS College apply to all individuals who have registered and met the requirements for the Fall 2020 semester, as well as any coaches, directors, coordinators, advisors, players, player-coaches, captains, contributors, (collectively “Team Members”), and other members. The Fortnite season operated by PlayVS will operate during the Fall 2020 academic semester (“Season”). The Season will consist of two phases: (a) Regular Season and (b) Playoffs, which will take place after the conclusion of the Regular Season. The top teams will advance from the Regular Season to the Playoffs as outlined below. These Rules apply only to official events organized or managed by PlayVS and not to other competitions, tournaments, or organized collegiate esports.
Play Versus, Inc. has established these Rules in order to unify and standardize the collegiate esports competitive ruleset. These Rules are designed solely to ensure the integrity of the system established by PlayVS for organized play of esports and to maintain quality and consistency of teams that play at the collegiate level. These Official Rules are subject to change at any time at the discretion of PlayVS in order to keep pace with the rapidly changing collegiate esports landscape.
By participating in any game or match that is part of a PlayVS collegiate league, tournament, or event, a player is confirming that they (or, if a minor, they and their parent or legal guardian) have accepted the Rules pursuant to this document, including, but not limited to, the eligibility restrictions set forth in Section 2.
Table of Contents
1. Acceptance of Official Rules
Section 1. Acceptance of Official Rules - TL;DR //
- If you play in or participate in any of our leagues or events, you agree to the rules for PlayVS and the game-specific rules for applicable leagues.
Each participant must agree to these Official Rules, Codes of Conduct, and the PlayVS Terms of Service to participate in any PlayVS collegiate esports league. PlayVS is operating an officially-sanctioned league for Fortnite, and participation is subject to the same standards of conduct as other official Epic Games or Fortnite events.
You accept these Official Rules through any of the following methods:
1.1.1 Joining a team for your school in a PlayVS league.
1.1.2 Participating in any official or community-led PlayVS event.
1.1.3 Connecting any game or social accounts to PlayVS.
2. Team Member Eligibility
Section 2. Team Member Eligibility - TL;DR //
- You must play or coach in our leagues with members of the school you attend, and you can only be part of one PlayVS school at a time.
- You must be enrolled in at least one credit course to be eligible to participate in a PlayVS league. Unique exceptions such as a gap semester, medical leave, or COVID-19-related leave must be reviewed and approved by a League Official.
- Earnings are allowed, regardless of the level, so long as all other eligibility requirements are met. Professional players are allowed to compete.
- Suspensions or bans issued by Epic Games are carried over to PlayVS.
2.1 Student Enrollment
No player shall be considered eligible to participate in any PlayVS collegiate league events, including scrimmages and official matches, before enrolling in at least one credit course and attending the college or university ("Schools") associated with their team. Exceptions will be determined by the school and League Officials, which are solely defined as PlayVS league staff members.
To be eligible to compete for a team in a PlayVS collegiate league, each player must satisfy all requirements outlined below in section 2.2.
2.2 Participation Eligibility
2.2.1 Age. You must be at least 17 years old on game day to play. Coaches must be at least 18 years old.
2.2.2 Academic Eligibility. Each player must satisfy any and all attendance policies put in place by their school, club, or program leadership. School leaders are responsible for enforcing any academic eligibility policies and may notify a League Official for assistance with extending enforcement to PlayVS league membership.
Players must be enrolled in at least one credit course at an accredited institution and attending the college or university associated with their team. Requests to participate in a PlayVS league while undergoing a gap semester, medical leave exemption, COVID-19-leave, or any similar exception must be reviewed and approved by a League Official.
Students at institutions that have not been previously accredited and are currently undergoing the accreditation process may apply for consideration to participate in our leagues, but are not guaranteed the right to play.
2.2.3 Competitive Eligibility. Each player must have a PlayVS account and an active Epic Account. Each player must be eligible to play with no current suspensions or bans issued by Epic Games or PlayVS League Officials.
2.2.4 Professional Players. Players competing in any professional Fortnite events (e.g. FNCS) or belonging to a professional organization (e.g. Team Parallel, BBG, Vanish, etc.) are eligible to compete in this tournament provided they meet all other requirements.
2.2.5 Earnings. Earnings from current or previous Fortnite tournaments or competitions will not make the player ineligible. There is no earnings minimum or maximum.
2.2.6 Competing with Your School. Players that are part of any enrolled team may only compete with other players from the same school as that team. Students may not compete with players from other schools.
2.2.7 Enrollment at Multiple Schools. Players or non-player school leaders enrolled or otherwise working with multiple schools must select only one school to be a member of when participating in PlayVS leagues. No player or non-player leader is eligible to participate in a PlayVS league for more than one school at a time.
2.2.8 Incoming First-Year Students. Provided all other qualifications in this section are met, first-year students are eligible to participate.
2.2.9 Outgoing Final-Semester Students. Provided all other qualifications in this section are met, outgoing final-semester students are eligible to participate.
2.2.10 Effect of Graduation. If a player graduates before the end of the season, they are not eligible to continue competing. If a player graduates or completes their degree program after the conclusion of the Regular Season and their team advances to the Playoffs, that player will be considered eligible for the entirety of the Playoffs. Players must continue to be eligible per the rest of these rules.
2.2.11 Transfers. Provided all other qualifications in this section are met, first-year transfer students are eligible to participate. It is worth noting that varsity (scholarship) programs may attach their own limitations to transfer students, which would be adhered to by PlayVS. Notice of transfer must be shared with a PlayVS league official by the transferring player or their coach.
3. Roster Rules
Section 3. Roster Rules - TL;DR //
- A maximum of 5 players are permitted for each Fortnite roster, 3 starters and 2 subs.
- Schools may field unlimited teams for the season.
- National schools may field unlimited teams for the Regular Season. Playoff teams per National school are capped at 3.
- Players and subs for the Playoffs must be locked prior to the beginning of that phase.
- Players can only be on one enrolled team at a time, whether they are a starting player or sub, for the school in which they are enrolled.
- Coaches are able to compete as players provided they: (a) are presently-enrolled students that meet all other eligibility criteria in these rules, (b) have unique PlayVS accounts for each role, and (c) are verified for both roles.
- You may only compete or coach alongside members of your own school.
- Epic Account changes are not permitted unless requested by a member of the PlayVS team. If you change your Epic Account, it may affect your ability to compete in the season.
3.1 Roster Requirements
Each team is required to maintain, at all times during the season, one coach, and at least three players in the starting lineup (“Starters”). It is recommended that a team also maintain two players as Substitutes or Alternates ("Substitutes").
Non-faculty coaches (e.g. enrolled students only) may also compete as players, provided they meet all other criteria in these rules. Follow the steps outlined in our Player-Coach Roles article for setup assistance.
For the avoidance of doubt, Starters and Substitutes are subject to the same roster eligibility requirements. Players that are not listed as Starters or Substitutes will be in the ‘Verified Players’ list.
Starters are considered collectively as the “Starting Roster.” Substitutes are considered collectively as the “Substitute Pool.” Players in the Substitute Pool may be used for any team within an assigned esport. The Substitute Pool will be displayed in the ‘Verified Players’ list on www.playvs.com under the Fortnite esport. During the playoffs, substitutes must be assigned to one team.
All players associated with a school are considered collectively as the "Roster." The "Playoff Roster", consisting of the Starting Roster plus two Substitutes, must be locked in prior to the beginning of playoff matches. No roster changes will be permitted once playoff matches have begun.
A player is only allowed to compete for the school that they are enrolled in. A player will not be allowed to compete for more than one school simultaneously. To verify that these players are officially enrolled at their school, each player must be verified by the team manager, team coach, head coach, esport director/coordinator, faculty advisor, or someone operating in a similar capacity to the aforementioned roles.
Each team will be required to have at least one school lead for Fortnite, officially designated as a "Coach" in the PlayVS platform. Coaches must be a faculty advisor or program officer, as verified by PlayVS as part of the registration process. Coaches can be starting players, substitute players, or active players provided they are an enrolled student (faculty members are not allowed to compete). At least one coach must be available as a communication point for their teams on match days. Like players, coaches may only represent one school in PlayVS at a time.
If a coach is relieved of their position during the season, an interim coach can be designated until another coach is found. In the event that a termination leaves a team with no coach, players must contact PlayVS League Officials for a resolution. The interim coach can be any other member of faculty or program leadership.
3.3 Roster Submission
All starting players must be on the roster of an enrolled team before scheduled matches are to begin. Players may only compete for one team per scheduled week, including substitutions. Substitutes will be located in the ‘Verified Players’ list.
Coaches must verify enrollment and all other player requirements by this time. In the event that a coach elects to modify the Starting Roster, the coach must change their Starting Roster on www.playvs.com.
Starting rosters for each Match must be submitted to PlayVS at least 24 hours before the applicable Match.
All verified players listed on a Roster are eligible as substitutes for any Fortnite team throughout the Regular Season. Substitutes must be submitted before the Roster Submission cutoff.
3.5 Epic Accounts
Epic Accounts may include upper-case letters, lower-case letters, numbers 0-9, underscores, or single spaces between words only. Epic Accounts may not contain vulgarities, obscenities, or offensive language. Epic Accounts must be unique. Alternate accounts (e.g. smurfs) are not permitted for PlayVS leagues. Players may only compete on the account connected through their PlayVS settings.
All Epic Accounts must be approved by a coach in advance of use in competitions. Epic Account changes are not allowed unless requested by a League Official. Epic Accounts found to be in violation of rule 3.5 will be required to be changed at the expense of the account owner and may affect your ability to compete in PlayVS events.
3.6 Team Names
Team names may only contain letters, numbers, and single spaces between words. Team names may not include punctuation or special characters and must not be over 15 characters long. Team Names may not contain vulgarities, obscenities, or offensive language. Team Names may not be changed during any phase of the tournament unless approved by a League Official.
3.7 Roster Locks
Eligible players are locked as of March 12, 2021. Be sure to enroll your players and substitutes by this date. After March 12, 2021, new players will not be permitted to enroll or play; however, you will still be able to swap enrolled starters and subs throughout the season.
Exceptions may be considered by League Officials for one of the following reasons: technical difficulties, medical exemptions, logistical challenges caused by embargoes, new program launches.
4. Player Equipment & Platform Eligibility
Section 4. Player Equipment - TL;DR //
- You must have equipment suitable for competition in order to play.
- Fortnite can be played via crossplay on PC, Xbox One, PlayStation 4, Nintendo Switch, macOS, and Android.
Players must have access to sufficient equipment to play Fortnite. Our recommended list of baseline equipment includes:
4.1.1 Windows or macOS machine (e.g. PC, laptop, Macbook, or iMac), Nintendo Switch (any verison), Xbox One (any version), Android phone (recommended devices list here), or PlayStation 4 (any version).
4.1.3 Headsets and/or Earbuds and/or Microphones
4.1.4 Table or Desk and Chair
4.2 Supported Platforms
Players must compete using a Windows or macOS machine, Xbox One, Nintendo Switch, Android device, or PlayStation 4 in all PlayVS games.
Crossplay support will be enabled for the Fall 2020 season.
5. League Structure
Section 5. League Structure - TL;DR //
- A match consists of sessions (commonly known as "games"). Multiple matches make up a Phase.
- Scores are only counted for teams who have correctly configured rosters at the time a match begins. Teams that are not configured correctly for a given match will not have their scores counted.
5.1 Definition of Terms
5.1.1 Session. A single instance of competition within Fortnite that is played until a Trio either achieves a Victory Royale (as defined below) or certain victory conditions are otherwise met. Sessions consist of up to 99 players (33 Trios).
5.1.2 Match. A set of sessions that is played until a winning Trio is determined by the completion of the allotted time period. All eligible sessions in a match will be used to determine each Trio’s point accumulation.
5.1.3 Phase. A Section of scheduled league play that comprises a season. There are four distinct phases: preseason, regular season, playoffs, and the championship. Each phase has its own league format, see Section 5.2 for more details.
5.1.4 Season. Scheduled league play that will occur over an approximately three-month period of time. Each season will consist of three phases: (a) Preseason, (b) Regular Season, (c) the Playoffs, and (d) the Championship, which will occur at the conclusion of the Playoffs and will lead into the championship.
5.1.5 Placement. A Trio’s time spent in play in a session, relative to that of other Trios in such session, prior to being eliminated. Placement rank is illustrated in the UI after being eliminated.
5.1.6 Scoring. Trios earn points based on placement and eliminations. Scoring determines standings and playoff qualifications. Scores will only be counted for teams whose rosters align with the players that compete in a match.
220.127.116.11 Placement Scoring:
VICTORY ROYALE +6
REACH TOP 2 +3
REACH TOP 3 +3
REACH TOP 4 +3
REACH TOP 5 +3
REACH TOP 6 +3
REACH TOP 9 +3
REACH TOP 12 +3
REACH TOP 15 +2
REACH TOP 18 +2
REACH TOP 21 +2
REACH TOP 24 +1
REACH TOP 27 +1
REACH TOP 30 +1
EACH ELIMINATION +1
18.104.22.168 Elimination Scoring:
Each Elimination: 1 Point
Eliminations for all players will be combined for a Trio’s total elimination score. There is a cap of 20 eliminations per session.
Tiebreakers will be determined in the order presented here: (1) total points scored; (2) total Victory Royales; (3) average eliminations; (4) average placement; (5) total seconds survived; and finally (6) a coin flip.
5.1.7 Multiple Trios. Each school is limited to six eligible Trios, up to three automatic qualifying Trios (“Clutched”) and three point-based Trios. If a school has more than 3 Trios competing in the league, only the top 3 ranked Trios from that school will make it through into the championship.
5.1.8 Clutch. The top 3 Trios each week will earn a guaranteed spot in the Playoffs. If a Trio earns a spot in multiple weeks, only one spot is counted for that Trio and the slot is "burned", e.g. no other team can earn it.
5.2 Phase Details
5.2.1 Preseason. This phase consists of each team enrolled in the league competing in one official practice week. Results of these matches will not be recorded for regular season or the championship; however, these matches are recommended in order to properly test equipment and player game connections.
5.2.2 Regular Season. This phase consists of each Trio, each playing a minimum of 1 match per season, in a Battle Royale format against opponents. Ranking in the league will be determined by each Trio's accumulated points.
5.2.3 Playoffs & Championship. This phase consists of two matches: (1) the top 66 Trios in a Playoff based on weekly match qualification and season point accumulation, and (2) the top 33 Trios from Playoffs will engage in a Championship match. Clutch Trios and the next-highest ranked Trios (including the highest-scoring non-automatic qualifiers from the season point-based rankings) are eligible to compete based on the aforementioned Playoffs qualifying criteria. The winner of the Championship match will be declared the PlayVS Collegiate Fortnite National Champion.
6. Match Process
6.1 Pre-Match Setup
6.1.1 Equipment Setup. Restart all devices at least one hour before scheduled matches and test each game client by loading into a custom session.
6.1.2 Technical Failure of Equipment. If a player encounters any equipment problems during any phase of the setup process, that player must alert and notify a coach. The coach must report the issue to a League Official immediately.
6.1.3 Technical Support. Coaches must be available to assist with the setup process and troubleshoot any problems encountered during the pre-match setup period.
6.1.4 Timeliness of Match Start. It is expected that players will resolve any issues with the setup process within the allotted time and that the match will begin at the scheduled time. Delays due to setup problems may be permitted, at the sole discretion of League Officials. All players competing must be in the session lobby to be considered “present”. Trios tardy to a match may still enter but will not receive additional time to complete 7 sessions. Tardy Trios will join the next open session lobby.
6.1.5 Session Lobby Creation. Trios will be responsible for joining the session lobby in the Fortnite client. Trios must be “friends” in the Fortnite client and designate one player as the Match Leader. Trios must be on the in-client server being used for the event in order to compete.
22.214.171.124 Match Creation Steps:
- Match Leader invites Trio partner to the PlayVS join session lobby.
- Match Leader selects the PlayVS event in the Fortnite client.
- Each player individually hits the ‘Ready’ button.
- Players wait in the lobby until the match countdown is complete.
- If one player in a Trio is eliminated, the player may elect to spectate the partner or join the next session lobby.
126.96.36.199 Match Creation Failure. If the match does not start correctly, players must go back to their PlayVS connections panel to check they have linked the correct Epic account, using their in-game name. Epic accounts not connected prior to 12:00pm Pacific Time on match day will not be able to join the PlayVS event.
7. Game Rules
7.1 Definition of Terms
7.1.1 Unintentional Disconnection. A player losing connection to the game due to problems or issues with the game client, platform, network, or PC.
7.1.2 Intentional Disconnection. A player losing connection to the game due to player’s actions (i.e. quitting the game). Any actions of a player which lead to a disconnection shall be deemed intentional, regardless of the actual intent of the player.
7.1.3 Server Crash. All players losing connection to a game due to an issue with a game server, PlayVS platform, or venue internet instability.
7.1.4 Elimination. An occurrence where one player depletes the HP and Shield (if any) of another player. Subject to Section 7.6.3, elimination credit is determined by (a) the action feed located at the bottom left corner of the gameplay screen, and (b) the UI illustrating total number of eliminations earned during a single match; provided, that, in no event shall elimination credit be awarded to a player for any portion of a match following such player’s elimination.
7.1.5 Victory Royale. An occurrence where a Trio meets the victory conditions of the current game mode of the match being played. More typically, this refers to obtaining a first place finish.
7.2 Game of Record
A game of record (“GOR”) refers to a session where all players have loaded and which has progressed to a point of meaningful interaction between opposing Trios or environment. Once a session attains GOR status, the period ends in which incidental restarts may be permitted and a session will be considered as “official” from that point onward. Examples of conditions which establish GOR:
7.2.1 Game timer. Players load the bus and “the door will open” reaches the end of the countdown.
7.2.2 Leaving the bus. Player deploys from the bus to a selected position on the map.
7.3 Stoppage of Play
If a player intentionally disconnects without notifying a coach or league official or pausing, a League Official is not required to enforce a stoppage. During any pause or stoppage, players may not leave the match area unless authorized by their head coach.
7.3.1 Directed Pause. League Officials may order the pause of a match or execute a pause command on any player station at the sole discretion of the League Officials, at any time.
7.3.2 Player Pause. Players are unable to pause an individual session or match. If an error occurs, players may leave the current session and wait in the sequential session lobby. Trios will not receive additional time to the two-hour match period.
Acceptable reasons to leave a session include:
188.8.131.52 An Unintentional Disconnection
184.108.40.206 A hardware or software malfunction (e.g. monitor power or peripheral disability or game glitch)
Player illness, injury, or disability is not an acceptable reason for a player pause. In such a situation, the team must alert a League Official, who may in his/her sole discretion, grant a pause in order to evaluate the identified player to determine whether player is ready, willing, and able to continue playing within a reasonable period of time, as determined by the league official, but not to exceed a few minutes. If the League Official determines that the identified player is not able to continue playing within such reasonable period of time, then the identified player’s team shall forfeit the session unless a league official, in his/her discretion, determines that the session is subject to an Awarded Game Victory.
7.4 Game Restart
The decision of which condition(s) shall justify a game restart is solely at the discretion of League Officials.
7.4.1 Restarts After GOR. The following are examples of situations in which a session may be restarted after GOR has been established.
220.127.116.11 If a session experiences a critical bug at any point during the match which significantly alters session stats or gameplay mechanics.
18.104.22.168 If a league official determines that there are environmental conditions which are unfair (e.g. excessive noise, hostile weather, unacceptable safety risks).
7.4.2 Controlled Environment. Certain conditions may be preserved in the event of a restart of a session that has not reached GOR. If, however, a match has reached GOR, then League Officials shall not retain any settings.
7.5 Post-Game Process
7.5.1 Results. Results will be automatically recorded after a match has ended. In the event of an error, coaches must contact a League Official. The Fortnite game client will record and report a Trio’s score at the conclusion of such Trio’s participation in a match.
7.5.2 Sequential Games. Trios may elect to continue playing the games throughout the two-hour match period after they completed a game. Trios may disband and continue the sequential games in a new Trio.
7.5.2 Tech Notes. Players will identify any tech issues with their coach.
7.6 Post-Match Process
7.6.1 Results. Results will be automatically recorded after a match has ended. In the event of an error, coaches must contact a League Official.
7.6.2 Next Match. Players will be informed of their current standing in the competition, including their next scheduled match through the PlayVS client.
7.6.3 Leaderboard. At times, unforeseen issues may arise that result in score reporting delays and/or inaccuracies. For the duration of the match, the score displayed within the Leaderboard will be the universally accepted score, regardless of accuracy.
Trios may not reschedule a match. If a player or Trio cannot attend a scheduled match time, players may create and play in a new Trio or substitute an inactive player for an active player. The points accumulated will be awarded to the Trio that attended the match.
Trios may not forfeit a match. If a Trio is unable to attend a match, the players may join a new Trio. The points accumulated will be awarded to the Trio that attended the match. Trios that do not attend a match will not be awarded any points for the match.
10. Timely communications
10.1 Maintain open and frequent communication
Communicate issues with PlayVS League Officials including player’s change of information, tech issues, player ineligibility. Respond to PlayVS League Officials immediately, and within 24 hours to avoid ineligibility.
10.2 Match Day Point of Contact
Coaches must provide a team point of contact with current phone number and email, of which all lines of communication must remain open during matches and 30 minutes after match completion. This may include answering calls from PlayVS League Officials up to 30 minutes after match completion. The match day point of contact must be at least 18 years of age.
11. Team Enrollment
11.1 Team Activation
All teams activated at the registration deadline will be enrolled in the season. Activated teams will receive a match schedule. Players must meet eligibility requirements to be placed on a Trio roster: 1) Enrolled to Fortnite on the PlayVS Dashboard via a coach or team captain, 2) Connect their Epic account in the PlayVS Player Dashboard at least one week prior to match day, 3) A Fortnite account in good standing with Epic (i.e. not suspended or banned).
11.1.1 PlayVS Team Activation. Trios activated via the PlayVS Coach Dashboard may elect to compete at match time. Trios are not required to be activated or maintained at PlayVS.com.
11.1.2 Match Team Activation. Trios that meet the listed eligibility requirements in Section 11.1 may join a PlayVS match without prior activation. The new Trio will display in the PlayVS Standings. The points awarded to the new Trio may not be reallocated to another Trio.
11.3 Team Deactivation
Team deactivation is defined as the removal of a team from the current season. Trios are not required to deactivate. Trios no longer competing will not join the match lobby. Points awarded to a Trio may not be reallocated to another Trio.
12. Player & Coach Conduct
Section 12. Roster Rules - TL;DR //
- Abide by the Golden Rule.
- We treat competitive integrity and behavioral infractions with the sincerity they deserve. Violations will be met with matching punishments.
- If your parents, peers, mentors, or anyone you look up to thinks something you may say or do would look or sound bad, don't do it.
12.1 Competition Conduct
12.1.1 Unfair Play. The following actions will be considered unfair play and will be subject to penalties at the discretion of League Officials.
- Collusion. Collusion is defined as any agreement among two (2) or more players and/or accomplices to disadvantage opposing players. Collusion includes, but is not limited to, acts such as:
- Soft play, which is defined as any agreement among two (2) or more players to not damage, impede, or otherwise play to a reasonable standard of competition in a game.
- Sending or receiving signals, electronic or otherwise, between a player and another player on another team or an accomplice.
- Deliberately losing a game for compensation, or for any other reason, or attempting to induce another player to do so.
- Competitive Integrity. Teams are expected to play at their best at all times within any league game, and to avoid any behavior inconsistent with the principles of good sportsmanship, honesty, or fair play. For the purpose of clarification and where applicable, the team composition of champions, heroes, or representative in-game characters (e.g. off-meta picks and builds) is not considered when determining whether this rule has been violated.
- Hacking. Hacking is defined as any modification of a game client by any player, team, or person acting on behalf of a player or a team.
- Exploiting. Exploiting is defined as intentionally using any in-game bug to seek an advantage. Exploiting is contextual by game and includes, but is not limited to, acts such as: glitches in buying items, glitches in mechanics that offer an unfair advantage, glitches in neutral object or character interactions (e.g. minions, bots, agents, etc.), glitches in champion, hero, or in-game character ability performance, or any other game function that, in the sole determination of League Officials, is not functioning as intended.
- Spectator Monitors. Looking at or attempting to look at spectator monitors, when applicable.
- Ringing. Playing under another player’s account or soliciting, inducing, encouraging, or directing someone else to play under another player’s account.
- Cheating Methods. The use of any kind of cheating device and/or cheat program, or any similar cheating method such as signaling devices, hand signals, etc.
- Intentional Disconnection. An intentional disconnection without a proper and explicitly-stated reason.
- Live Coaching. Players are not permitted to communicate with a third party about ongoing competitions while actively competing in a match. This includes team coaches, players at your school not on your current team, competitors in the league, or any other outside assistance.
- League Discretion. Any other further act, failure to act, or behavior which, in the sole judgment of League Officials, violates these Rules and/or the standards of integrity established by the league for competitive gameplay.
12.1.2 Profanity and Hate Speech. Players and coaches may not use language in or out of the game that is obscene, targeted, harmful, threatening, abusive, libelous, slanderous, defamatory or otherwise offensive or objectionable; or promote or incite hatred or discriminatory conduct at any time. Players and coaches may not use any facilities, services, or equipment provided or made available by PlayVS or its contractors to post, transmit, disseminate, or otherwise make available any such prohibited communications.
12.1.3 Disruptive Behavior / Insults. Players and coaches may not take any action or perform any gesture which is insulting, mocking, disruptive, or antagonistic in or out of a PlayVS event directed at an opposing player or coach, fan, or official, or incite any other individual(s) to do the same.
12.1.4 Abusive Behavior. Abuse of League Officials, opposing team members, or audience members (whether in-person or online) will not be tolerated.
12.1.5 Apparel. Players and coaches may wear apparel with multiple logos, patches, or promotional language if permitted to do so. PlayVS reserves the right to impose limitations on this when warranted (e.g. licensing restrictions on an official broadcast).
PlayVS reserves the right at all times to impose limitations on objectionable or offensive apparel or materials, including but not limited to:
- Advertising any non-"over the counter" drug, tobacco product, firearm, handgun or ammunition.
- Containing any material that is defamatory, obscene, profane, vulgar, repulsive or offensive, or that describes or depicts any internal bodily functions or symptomatic results of internal conditions.
- Advertising any pornographic website or pornographic products.
- Disparaging or libeling any opposing team or player or any other person, entity, or product.
PlayVS also reserves the right to refuse continued participation to any player or coach who does not comply with the aforementioned apparel rules.
12.2 Unsportsmanlike Behavior
12.2.1 Responsibility Under Code. Unless expressly stated otherwise, offenses and infringements of these Rules are punishable, whether or not they were committed intentionally. Attempts to commit such offenses or infringements are also punishable.
12.2.2 Harassment. Harassment is forbidden. Harassment is defined as systematic, hostile, and repeated acts taking place over a considerable period of time, or a singular egregious instance, which is/are intended to isolate or ostracize a person and/or affect the dignity of the person.
12.2.3 Sexual Harassment. Sexual harassment is defined as unwelcome sexual advances and is explicitly forbidden. The assessment is based on whether a reasonable person would regard the conduct as undesirable or offensive. There is zero tolerance for any sexual threats/coercion or the promise of advantages in exchange for sexual favors. Any instance of sexual harassment or sexual misconduct aimed at one’s teammate, opponent, team staff, or PlayVS League Official will result in an immediate ban. Teammates who have witnessed behavior of this nature by another player are expected to immediately report the conduct to their coach or a PlayVS League Official.
12.2.4 Discrimination and Denigration. Players and coaches may not offend the dignity or integrity of a country, private person or group of people through contemptuous, discriminatory or denigrating words or actions on account of race, skin color, ethnic, national or social origin, gender, language, religion, political opinion or any other opinion, financial status, birth or any other status, sexual orientation or any other reason.
12.2.5 Tribunal Punishment. If a player or coach is found guilty and punished by any publisher-sanctioned conduct review board (e.g. Riot Tribunal, Epic Competitive, etc.), League Officials may assign an additional competition penalty at their sole discretion.
12.2.7 Criminal Activity. A player or coach may not engage in any activity which is prohibited by common law, statute, or treaty in their respective countries or as measured by international law, and which leads to or may be reasonably deemed likely to lead to conviction in any court of competent jurisdiction.
12.2.8 Confidentiality. A player or coach may not disclose any confidential information provided by the league or any affiliate of PlayVS, by any method of communication, including all social media channels.
12.2.9 Bribery. No player or coach may offer any gift or reward to another player, coach, manager, League Official, PlayVS employee, or person connected with or employed by another PlayVS team for services promised, rendered, or to be rendered in defeating or attempting to defeat a competing team.
12.2.10 Non-Compliance. No player or coach may refuse or fail to apply the reasonable instructions or decisions of League Officials.
12.2.11 Match-Fixing. No player or coach may offer, agree, conspire, or attempt to influence the outcome of a game or match by any means that are prohibited by law, individual game rules set out by their respective developers and/or publishers, or these Rules.
12.2.12 Document or Miscellaneous Requests. Documentation or other reasonable items may be required at various times throughout the league as requested by League Officials. If the documentation is not provided or completed to the standards set by PlayVS and/or received and completed at the required time, then a player, coach, and/or team may be subject to penalties.
12.3 Association with Gambling
No player, coach, or League Official may take part, either directly or indirectly, in real-money betting or gambling on the results of any game, match, tournament, or other events that are affiliated with PlayVS in any capacity.
12.4 Subjection to Penalty
Any person found to have engaged in or attempted to engage in any act that PlayVS believes, in its sole and absolute discretion, constitutes unfair play, will be subject to penalty. The nature and extent of the penalties imposed due to such acts shall be in the sole and absolute discretion of League Officials.
13. Coach-Specific Conduct
Section 13. Coach-Specific Conduct - TL;DR //
- Abide by the Golden Rule.
- Be available for communications from your players and PlayVS.
- Ensure you are representing yourself and your program is a way that befits your responsibilities.
13.1 Competition Conduct
All coaches are expected to:
13.1.1 Be respectful. Be respectful to all players, other coaches, and PlayVS League Officials before, during, and after matches. Coaches must display and model control, respect, dignity, and professionalism to all involved in our events and league activities.
13.1.2 Be responsible. Be responsible for all affiliated teams and players. It is the coach’s responsibility to manage player behavior and content. This includes all behavior outlined in Section 11.
13.1.3 Maintain equipment. Ensure all equipment affiliated with the team and players is maintained, including game updates prior to matches.
13.1.4 Communicate. Coaches must practice open and frequent communication. Use appropriate language in any chat or communication channels.
13.1.5 Be present. Be present for all matches at their scheduled time, or coordinate with other coaches so that a substitute coach may be present.
13.1.6 Follow and enforce league rules. Follow and enforce all PlayVS rules including League Official-issued penalties.
14. Spirit of the Rules
Section 14. Roster Rules - TL;DR //
- PlayVS retains the right to change our rules at any time. Additionally, any decisions made by PlayVS will be considered final. We do all of this to maintain integrity across our leagues and community.
14.1 Finality of Decisions
All decisions regarding the interpretation of these rules, player eligibility, scheduling and staging of the league, and penalties for misconduct, lie solely with PlayVS, the decisions of which are final. PlayVS decisions made with respect to these Rules cannot be appealed and shall not give rise to any claim for monetary damages or any other legal or equitable remedy.
14.2 Rule Changes
These Rules may be amended, modified, or supplemented by PlayVS, from time to time, in order to ensure fair play and to uphold the integrity of our leagues. Major changes to this document will be communicated, however these rules may be updated at any time without formal notification. All current and most up-to-date rulebooks will be distributed on the PlayVS website and will have version numbers displayed at the bottom of each page. Reviewing updated rulebooks comes at the responsibility of all coaches and players in the league.
14.3 Best Interests of the League
League Officials at all times may act with the necessary authority to preserve the best interests of the league. This power is not constrained by the lack of any specific language in this document. League Officials may use any form of punitive actions at their disposal against any entity whose conduct is not within the confines of the best interests of PlayVS and its community.
Section 15. Streaming - TL;DR //
- Streaming matches is permitted. No delay is required, though we recommend a minimum 30-second delay.
- Your stream is your own. However, you still need to be mindful of all applicable rules, including those outlined here.
Players, coaches, and their respective programs are permitted to broadcast all PlayVS matches, provided they adhere to: the guidelines and rules of their respective streaming platform, the developer and publisher streaming rules for their game, and all other conditions outlined in this rulebook.
15.1 Delay. No delay is required to stream PlayVS College Fortnite matches. We strongly recommend a 30-second delay if you are concerned about stream sniping.
15.2 Continuation of Rules. All other PlayVS rules and the Player & Coach Code of Conduct apply to streams of PlayVS matches.
Scholarship rewards and other incentives will be available for this league season. More details will be announced prior to the season start.
- V.1.0 - Created: February 14, 2020
- V.2.0 - Updated: August 15, 2020
- V.2.1 - Updated: September 05, 2020 // All Fortnite-specific rules updated.
- V.2.2 - Updated: October 08, 2020 // Clarified "5. League Structure", specifically around Clutching and Playoffs/Championships. Updated "12. Player & Coach Conduct".
- V.2.3 - Updated: November 09, 2020 // Re-confirmed language around 15. Streaming.
- V.2.4 - Updated: November 10, 2020 // Clarified language around 2.2 "Participation Eligibility", 5.1.6 "Scoring, and 5.1.7 "Multiple Trios".
- V.2.5 - Updated: January 7, 2021 // Changed account connection deadlines for each match week to reflect Spring 2021 season updates. Added "3.7 Roster Locks".