PlayVS Fortnite Rulebook
Scholastic - Collegiate
Introduction and Purpose
These Official Rules (“Rules”) of the PlayVS Collegiate Esports League apply to each of the teams who have registered and met the requirements for the 2020-2021 school year, as well as their head coach, assistant coaches, team coach, faculty advisors, Starters, (collectively “Team Members”), and other members. The 2020-2021 school year will be a single season (“Seasons”). The season will consist of three phases (a) preseason, (b) regular season, and (c) the championship, which will take place after the conclusion of the regular season. The top teams will advance to the championship. These Rules apply only to official PlayVS sponsored events and not to other competitions, tournaments or organized collegiate esports. Additional rules may be released regarding the championship.
Play Versus, Inc. has established these Rules in order to unify and standardize the collegiate esports competitive ruleset.
These Rules are designed solely to ensure the integrity of the system established by PlayVS for organized play of esports and to maintain quality and consistency of teams that play at the collegiate level. Standardized rules benefit all parties who are involved in collegiate esports, including the teams, players and coaches. Additionally, the field of esports competitions is still relatively new and changing rapidly. Thus, these Official Rules will evolve in real time to keep pace with those changes.
These Rules do not restrict competition for players. The terms of engagement between players and teams are left to each of the teams and its players.
1. Acceptance of Official Rules
Each participant must agree to these Official Rules, Codes of Conduct, and the PlayVS Terms of Service to participate in the PlayVS Collegiate Esports League. PlayVS is an official tournament, and participation is subject to the same standards of conduct as other official Epic tournaments. You may accept these Official Rules by any one of the following methods:
1.1.1 Registering to participate in a PlayVS league.
1.1.2 Participating in any match that is part of a PlayVS league.
2. Team Member Eligibility
2.1 Student Enrollment
No player shall be considered eligible to participate in any collegiate esports game before enrolling in and attending the college associated with their team. Exceptions will be determined by the school and League Officials, which are solely defined as PlayVS league staff members. This shall not, however, prevent teams from allowing un-enrolled students to participate in practices.
To be eligible to compete for a collegiate esports team, each player must satisfy all requirements outlined in section 2.2.
2.2 Participation Eligibility
2.2.1 Age. Each player must be 16 years of age or older.
2.2.2 Academic Eligibility. Each player must satisfy any and all attendance policies put in place by their school or coach.
2.2.3 Competitive Eligibility. Each player must have a PlayVS account and an active Epic game account. Fortnite accounts must be at least level 15 (in the current Chapter) to compete. Each player must be eligible to play with no current suspensions or bans issued by Epic or PlayVS League Officials.
2.2.4 Professional Players. Professional players are eligible for the PlayVS Collegiate league. Earnings from current or previous Fortnite tournaments or competitions will not make the player ineligible.
3. Roster Rules
3.1 Roster Requirements
Each competing team ("Duo") is comprised of two unique players, (“Starter”). Any changes to a Duo roster will result in a new Duo. Coaches are permitted to create and manage as many Duos as they see fit.
To be eligible as a Starter, players must be enrolled in the Fortnite season, connect an Epic game account, and at least level 15 or higher in Fortnite.
We highly recommend the Duos and a team manager, team coach, head coach, esport director/coordinator, Fortnite community manager, or faculty advisor are present on-site for every official game that the team participates in. See section 3.2 for more details about management roles.
The Duo will be displayed on www.playvs.com. Roster eligibility is at the discretion of League Officials. See section 11 for more information on team enrollment.
A player is only allowed to compete for the school that he or she is enrolled in. A player will not be allowed to compete for more than one school simultaneously and therefore cannot be listed on the roster of more than one school. To verify that these players are officially enrolled at their school, each player must be verified by the team's manager or coach or another member of faculty or staff. For the avoidance of doubt, the verification of a player is an agreement to a summary of some key terms of the Rulebook needed by the league to verify eligibility and confirm agreement by player and team.
A player is only allowed to be enrolled as a player and may not be listed as a team manager, team coach, head coach, esport director/coordinator, Fortnite community manager, or faculty advisor role for a school.
3.2 Coach and Team Management
Each team will be required to have a coach who will be considered the official coach for the team. It is suggested that each team designate a coach for official match day communication. The coach will be listed on www.playvs.com and is defined as a team manager, team coach, head coach, esports director or coordinator, Fortnite community manager or faculty advisor.
Further, a coach cannot be a starting player or active player. We highly recommend that coaches are present on-site for every official game that the team participates in. The coach can only represent one school.
3.2.1 Team manager is a student representative that is taking on the role of a coach. The team manager cannot be on an active Fortnite roster.
3.3 Roster Submission
Roster submission is not required. Players must meet eligibility requirements to be placed on a Duo roster: 1) Enrolled to Fortnite on the PlayVS Dashboard via a coach, 2) Connect their Epic account in the PlayVS Player Dashboard prior to 12:00PM Pacific Time on match day, 3) A level 15 or higher Fortnite account, 4) A Fortnite account in good standing with Epic (i.e. not suspended or banned). See section 11 for more information on team enrollment.
Substitutions are not allowed. Any change to a Duo’s roster will result in a new Duo. See section 11 for more information on team enrollment.
3.5 Player In-Game Names
In-game names may include upper-case letters, lower-case letters, numbers 0-9, underscores, or single spaces between words only. In-game names may not contain vulgarities, obscenities, or offensive language. In-game names must be unique.
All in-game names must be approved by the team manager, team coach, head coach, esport director/coordinator, Fortnite community manager, or faculty advisor in advance of use in play. In-game name changes are not allowed unless requested by a League Official. In-game names found to be in violation of rule 3.5 will be required to be changed at the expense of the account owner and cannot be changed again for 2 weeks after confirmation.
3.6 Duo Names
Duo names may only contain letters, numbers, and single spaces between words. Duo names may not include punctuation or special characters and must not be over 15 characters long. Duo Names may not contain vulgarities, obscenities, or offensive language. Duo Names may not be changed during the Season.
4. Player Equipment
4.1 Supported Equipment
Fortnite may be played on PC, console, or any other supported devices.
5. League Structure
5.1 Definition of Terms
5.1.1 Game. A single instance of competition within Fortnite that is played until a Duo either achieves a Victory Royale (as defined below) or certain victory conditions are otherwise met. Games consist of at least 80 players (40 Duos) and up to 100 players (50 Duos).
5.1.2 Match. A set of games that is played until a winning Duo is determined by the completion of the two-hour time period. The first 7 games will be used to determine each Duo’s point accumulation.
5.1.3 Phase. A section of scheduled league play that comprises a season. There are three distinct phases: preseason, regular season, and the championship. Each phase has its own league format, see section 5.2 for more details.
5.1.4 Season. Scheduled league play that will occur over an approximately three-month period of time. Each season will consist of three phases: (a) Preseason, (b) Regular Season, and (c) the Championship, which will occur at the conclusion of the Regular Season and will lead into the championship.
5.1.5 Placement. A Duo’s time spent in play in a game, relative to that of other Duos in such game, prior to being eliminated. Placement rank is illustrated in the UI after being eliminated.
5.1.6 Scoring. Duos earn points based on placement and eliminations. Scoring determines standings and playoff qualifications. See section 5.2.3 for more information about playoff qualifications.
22.214.171.124 Placement Scoring:
Victory Royale = 10 points
2nd - 5th = 7 points
6th-10th = 5 points
11th - 15th = 3 points
126.96.36.199 Elimination Scoring:
Each Elimination: 1 Point
Eliminations for both players will be combined for a Duo’s total elimination score.
Tiebreakers will be determined in the order presented here: (1) total points scored; (2) total Victory Royales; (3) average eliminations; (4) average placement; (5) total seconds survived; and finally (6) a coin flip.
5.2 Phase Details
5.2.1 Preseason. This phase consists of each team enrolled in the league competing in one official practice week. Results of these matches will not be recorded for regular season or the championship; however, these matches are recommended in order to properly test equipment and player game connections.
5.2.2 Regular Season. This phase consists of each Duo, each playing a minimum of 1 match per season, in a Battle Royale format against opponents. Ranking in the league will be determined by each Duo's accumulated points. Regular season consists of 9 weeks of scheduled matches. See section 5.1.6 for more scoring details.
5.2.3 Championship. This phase consists of the top Duos based on weekly match qualification and season point accumulation. The top 3 Duos each week will earn a championship spot (“Clutching”). The remaining Duos include the highest-scoring non-automatic qualifiers from the season point-based rankings. See section 5.1.6 for more scoring details.
188.8.131.52 Multiple Duos. Each school is limited to six qualifying Duos, up to three automatic qualifying Duos (“Clutched”) and three point-based Duos. If a school has more than 6 Duos competing in the league, only the top ranked Duos from that school will make it through into the championship. Players on multiple qualifying Duos may only compete for one throughout the Playoff season. The top ranked Duo will continue to the championship.
184.108.40.206 Championship Match. This match consists of the top 50* Duos comprised of the clutched Duos and point-based Duos. The Championship match will be a 2-hour match period with the first 5 games used to determine each Duo’s point accumulation. The Duo with the highest point accumulation wins.
*The number of qualifying Duos are subject to change based on player participation.
6. Match Process
6.1 Pre-Match Setup
6.1.1 Equipment Setup. Restart all devices at least one hour before scheduled matches and test each game client by loading into a custom game.
6.1.2 Technical Failure of Equipment. If a player encounters any equipment problems during any phase of the setup process, that player must alert and notify a coach. The coach must report the issue to a League Official immediately.
6.1.3 Technical Support. Coaches must be available to assist with the setup process and troubleshoot any problems encountered during the pre-match setup period.
6.1.4 Timeliness of Match Start. It is expected that players will resolve any issues with the setup process within the allotted time and that the match will begin at the scheduled time. Delays due to setup problems may be permitted, at the sole discretion of League Officials. All players competing must be in the game lobby to be considered “present”. Duos tardy to a match may still enter but will not receive additional time to complete 7 games. Tardy Duos will join the next open game lobby.
6.1.5 Game Lobby Creation. Duos will be responsible for joining the game lobby in the Fortnite client. Duos must be “friends” in the Fortnite client and designate one player as the Match Leader. Duos must be on the in-client server being used for the event in order to compete.
220.127.116.11 Match Creation Steps:
- Match Leader invites Duo partner to the PlayVS join game lobby.
- Match Leader selects the PlayVS event in the Fortnite client.
- Each player individually hits the ‘Ready’ button.
- Players wait in the lobby until the match countdown is complete.
- If one player in a Duo is eliminated, the player may elect to spectate the partner or join the next game lobby.
18.104.22.168 Match Creation Failure. If the match does not start correctly, players must go back to their PlayVS connections panel to check they have linked the correct Epic account, using their in-game name. Epic accounts not connected prior to 12:00PM Pacific Time on match day will not be allowed to join the PlayVS event. Accounts must be level 15 or higher to compete.
7. Game Rules
7.1 Definition of Terms
7.1.1 Unintentional Disconnection. A player losing connection to the game due to problems or issues with the game client, platform, network, or PC.
7.1.2 Intentional Disconnection. A player losing connection to the game due to player’s actions (i.e. quitting the game). Any actions of a player which lead to a disconnection shall be deemed intentional, regardless of the actual intent of the player.
7.1.3 Server Crash. All players losing connection to a game due to an issue with a game server, PlayVS platform, or venue internet instability.
7.1.4 Elimination. An occurrence where one player depletes the HP and Shield (if any) of another player. Subject to Section 7.6.3, elimination credit is determined by (a) the action feed located at the bottom left corner of the gameplay screen, and (b) the UI illustrating total number of eliminations earned during a single match; provided, that, in no event shall elimination credit be awarded to a player for any portion of a match following such player’s elimination.
7.1.5 Victory Royale. An occurrence where a Duo meets the victory conditions of the current game mode of the match being played. More typically, this refers to obtaining a first place finish.
7.2 Game of Record
A game of record (“GOR”) refers to a game where all 80-100 players have loaded and which has progressed to a point of meaningful interaction between opposing Duos or environment. Once a game attains GOR status, the period ends in which incidental restarts may be permitted and a game will be considered as “official” from that point onward. Examples of conditions which establish GOR:
7.2.1 Game timer. Players load the bus and “the door will open” reaches the end of the countdown.
7.2.2 Leaving the bus. Player deploys from the bus to a selected position on the map.
7.3 Stoppage of Play
If a player intentionally disconnects without notifying a coach or league official or pausing, a League Official is not required to enforce a stoppage. During any pause or stoppage, players may not leave the match area unless authorized by their head coach.
7.3.1 Directed Pause. League Officials may order the pause of a match or execute a pause command on any player station at the sole discretion of the League Officials, at any time.
7.3.2 Player Pause. Players are unable to pause an individual game or match. If an error occurs, players may leave the current game and wait in the sequential game lobby. Duos will not receive additional time to the two-hour match period.
Acceptable reasons to leave a game include:
22.214.171.124 An Unintentional Disconnection
126.96.36.199 A hardware or software malfunction (e.g. monitor power or peripheral disability or game glitch)
Player illness, injury, or disability is not an acceptable reason for a player pause. In such a situation, the team must alert a League Official, who may in his/her sole discretion, grant a pause in order to evaluate the identified player to determine whether player is ready, willing, and able to continue playing within a reasonable period of time, as determined by the league official, but not to exceed a few minutes. If the League Official determines that the identified player is not able to continue playing within such reasonable period of time, then the identified player’s team shall forfeit the game unless a league official, in his/her discretion, determines that the game is subject to an Awarded Game Victory.
7.4 Game Restart
The decision of which condition(s) shall justify a game restart is solely at the discretion of League Officials.
7.4.1 Restarts After GOR. The following are examples of situations in which a game may be restarted after GOR has been established.
188.8.131.52 If a game experiences a critical bug at any point during the match which significantly alters game stats or gameplay mechanics.
184.108.40.206 If a league official determines that there are environmental conditions which are unfair (e.g. excessive noise, hostile weather, unacceptable safety risks).
7.4.2 Controlled Environment. Certain conditions may be preserved in the event of a restart of a game that has not reached GOR. If, however, a match has reached GOR, then League Officials shall not retain any settings.
7.5 Post-Game Process
7.5.1 Results. Results will be automatically recorded after a match has ended. In the event of an error, coaches must contact a League Official. The Fortnite game client will record and report a Duo’s score at the conclusion of such Duo’s participation in a match.
7.5.2 Sequential Games. Duos may elect to continue playing the games throughout the two-hour match period after they completed a game. Duos may disband and continue the sequential games in a new Duo.
7.5.2 Tech Notes. Players will identify any tech issues with their coach.
7.6 Post-Match Process
7.6.1 Results. Results will be automatically recorded after a match has ended. In the event of an error, coaches must contact a League Official.
7.6.2 Next Match. Players will be informed of their current standing in the competition, including their next scheduled match through the PlayVS client.
7.6.3 Leaderboard. At times, unforeseen issues may arise that result in score reporting delays and/or inaccuracies. For the duration of the match, the score displayed within the Leaderboard will be the universally accepted score, regardless of accuracy.
Duos may not reschedule a match. If a player or Duo cannot attend a scheduled match time, players may create and play in a new Duo. The points accumulated will be awarded to the Duo that attended the match. See section 11 for more information on team activation.
Duos may not forfeit a match. If a Duo is unable to attend a match, the players may join a new Duo. The points accumulated will be awarded to the Duo that attended the match. Duos that do not attend a match will not be awarded any points for the match. See section 11 for more information on team activation.
10. Timely communications
10.1 Maintain open and frequent communication
Communicate issues with PlayVS League Officials including player’s change of information, tech issues, player ineligibility. Respond to PlayVS League Officials immediately, and within 24 hours to avoid ineligibility.
10.2 Match Day Point of Contact
Coaches must provide a team point of contact with current phone number and email, of which all lines of communication must remain open during matches and 30 minutes after match completion. This may include answering calls from PlayVS League Officials up to 30 minutes after match completion. The match day point of contact must be at least 18 years of age.
11. Team Enrollment
11.1 Team Activation
All teams activated at the registration deadline will be enrolled in the season. Activated teams will receive a match schedule. Players must meet eligibility requirements to be placed on a Duo roster: 1) Enrolled to Fortnite on the PlayVS Dashboard via a coach, 2) Connect their Epic account in the PlayVS Player Dashboard at least one week prior to match day, 3) A level 15 or higher Fortnite account, 4) A Fortnite account in good standing with Epic (i.e. not suspended or banned).
11.1.1 PlayVS Team Activation. Duos activated via the PlayVS Coach Dashboard may elect to compete at match time. Duos are not required to be activated or maintained at PlayVS.com.
11.1.2 Match Team Activation. Duos that meet the listed eligibility requirements in Section 11.1 may join a PlayVS match without prior activation. The new Duo will display in the PlayVS Standings. The points awarded to the new Duo may not be reallocated to another Duo.
11.3 Team Deactivation
Team deactivation is defined as the removal of a team from the current season. Duos are not required to deactivate. Duos no longer competing will not join the match lobby. Points awarded to a Duo may not be reallocated to another Duo.
12. Player Conduct
For additional details on coach expectations see our Player Code of Conduct and Terms of Service. Players removed from a league or match due to behavior or eligibility reasons cannot enter the PlayVS event in the Fortnite client.
12.1 Competition Conduct
For additional details on coach expectations see our Player Code of Conduct and Terms of Service. Players removed from a league or match due to behavior or eligibility reasons cannot enter the PlayVS event in the Fortnite client.
12.1 Competition Conduct
12.1.1 Unfair Play. The following actions will be considered unfair play and will be subject to penalties at the discretion of League Officials.
- Collusion. Collusion is defined as any agreement among two (2) or more players and/or confederates to disadvantage opposing players. Collusion includes, but is not limited to, acts such as:
- Soft play, which is defined as any agreement among two (2) or more players to not damage, impede or otherwise play to a reasonable standard of competition in a game.
- Sending or receiving signals, electronic or otherwise, from a confederate to/from a player.
- Deliberately losing a game for compensation, or for any other reason, or attempting to induce another player to do so.
- Competitive Integrity. Teams are expected to play at their best at all times within any league game, and to avoid any behavior inconsistent with the principles of good sportsmanship, honesty, or fair play.
- Hacking. Hacking is defined as any modification of the Fortnite game client by any player, team or person acting on behalf of a player or a team.
- Exploiting. Exploiting is defined as intentionally using any in-game bug to seek an advantage. Exploiting includes, but is not limited to, acts such as game glitches, or any other game function that, in the sole determination of League Officials, is not functioning as intended.
- Spectator Monitors. Looking at or attempting to look at spectator monitors.
- Ringing. Playing under another player’s account or soliciting, inducing, encouraging or directing someone else to play under another player’s account.
- Cheating Methods. The use of any kind of cheating device and/or cheat program, or any similar cheating method such as signaling devices, hand signals, etc.
- Intentional Disconnection. An intentional disconnection without a proper and explicitly-stated reason.
- League Discretion. Any other further act, failure to act, or behavior which, in the sole judgment of League Officials, violates these Rules and/or the standards of integrity established by the league for competitive game play.
- Live Coaching. Players are not permitted to communicate with a third party about ongoing competitions while actively competing in a match. This includes team coaches, players at your school not on your current team, competitors in the league, or any other outside assistance.
12.1.2 Profanity and Hate Speech. A Team Member may not use language in or out of the game that is obscene, foul, vulgar, insulting, threatening, abusive, libelous, slanderous, defamatory or otherwise offensive or objectionable; or promote or incite hatred or discriminatory conduct, in or near the match area, at any time. A Team Member may not use any facilities, services or equipment provided or made available by the league or its contractors to post, transmit, disseminate or otherwise make available any such prohibited communications. A Team Member may not use this type of language on social media or during any public facing events such as streaming.
12.1.3 Disruptive Behavior / Insults. A Team Member may not take any action or perform any gesture in or out of the game directed at an opposing Team Member, fan, or official, or incite any other individual(s) to do the same, which is insulting, mocking, disruptive or antagonistic.
12.1.4 Abusive Behavior. Abuse of League Officials, opposing Team Members, or audience members will not be tolerated. Repeated etiquette violations, including but not limited to touching another player’s computer, body or property will result in penalties. Team Members and their guests (if any) must treat all individuals attending a match with respect.
12.1.5 Apparel. Team Members may wear apparel with multiple logos, patches or promotional language. PlayVS reserves the right at all times to impose a ban on objectionable or offensive apparel:
- Advertising any non-"over the counter" drug, tobacco product, firearm, handgun or ammunition.
- Containing any material that is defamatory, obscene, profane, vulgar, repulsive or offensive, or that describes or depicts any internal bodily functions or symptomatic results of internal conditions, or refers to matters which are not considered socially acceptable topics.
- Advertising any pornographic website or pornographic products.
- Disparaging or libeling any opposing team or player or any other person, entity or product.
- The league reserves the right to refuse entry or continued participation in the match to any Team Member who does not comply with the aforementioned apparel rules.
12.1.6 Identity. A player may not cover his or her face or attempt to conceal his or her identity from League Officials. League Officials must be able to distinguish the identity of each player at all times and may instruct players to remove any material that inhibits the identification of players or is a distraction to other players or League Officials. For this reason, as well as those listed in Section 12.1.6, hats are not allowed.
12.2 Unsportsmanlike Behavior
12.2.1 Responsibility Under Code. Unless expressly stated otherwise, offenses and infringements of these Rules are punishable, whether or not they were committed intentionally. Attempts to commit such offenses or infringements are also punishable.
12.2.2 Harassment. Harassment is forbidden. Harassment is defined as systematic, hostile and repeated acts taking place over a considerable period of time, or a singular egregious instance, which is/are intended to isolate or ostracize a person and/or affect the dignity of the person.
12.2.3 Sexual Harassment. Sexual harassment is forbidden. Sexual harassment is defined as unwelcome sexual advances. The assessment is based on whether a reasonable person would regard the conduct as undesirable or offensive. There is zero tolerance for any sexual threats/coercion or the promise of advantages in exchange for sexual favors.
12.2.4 Discrimination and Denigration. Team Members may not offend the dignity or integrity of a country, private person or group of people through contemptuous, discriminatory or denigrating words or actions on account of race, skin color, ethnic, national or social origin, gender, language, religion, political opinion or any other opinion, financial status, birth or any other status, sexual orientation or any other reason.
12.2.5 Game Developer Punishment. If a Team Member is found guilty and punished by the game developer, League Officials may assign an additional competition penalty at their sole discretion.
12.2.7 Criminal Activity. A Team Member may not engage in any activity which is prohibited by common law, statute, or treaty and which leads to or may be reasonably deemed likely to lead to conviction in any court of competent jurisdiction.
12.2.8 Confidentiality. A Team Member may not disclose any confidential information provided by league or any affiliate of PlayVS, by any method of communication, including all social media channels.
12.2.9 Bribery. No Team Member may offer any gift or reward to a player, coach, manager, League Official, PlayVS employee, or person connected with or employed by another PlayVS team for services promised, rendered, or to be rendered in defeating or attempting to defeat a competing team.
12.2.10 Non-Compliance. No Team Member may refuse or fail to apply the reasonable instructions or decisions of League Officials.
12.2.11 Match-Fixing. No Team Member may offer, agree, conspire, or attempt to influence the outcome of a game or match by any means that are prohibited by law or these Rules.
12.2.12 Document or Miscellaneous Requests. Documentation or other reasonable items may be required at various times throughout the league as requested by League Officials. If the documentation is not completed to the standards set by PlayVS then a team may be subject to penalties. Penalties may be imposed if the items requested are not received and completed at the required time.
12.3 Association with Gambling
No Team Member or League Official may take part, either directly or indirectly, in betting or gambling on any results of any Fortnite tournament or match globally.
12.4 Subjection to Penalty
Any person found to have engaged in or attempted to engage in any act that PlayVS believes, in its sole and absolute discretion, constitutes unfair play, will be subject to penalty. The nature and extent of the penalties imposed due to such acts shall be in the sole and absolute discretion of League Officials.
13. Coach Conduct
13.1 Competition Conduct
All coaches are expected to:
13.1.1 Be respectful. Be respectful to all players, coaches, PlayVS League Officials, and any other person in contact with the coach before, during, or after the match time. Coaches must display and model control, respect, dignity, and professionalism to all involved in the sport.
13.1.2 Be responsible. Be responsible for all affiliated teams and players. It is the coach’s responsibility to manage player behavior and content. This includes all behavior outlined in Section 11.
13.1.3 Maintain equipment. Maintain all equipment affiliated with team and players, including weekly game updates. Equipment should be inspected prior to each match. Pre-match processes are further outlined in section 6.1.
13.1.4 Communicate. Coaches must practice open and frequent communication. Use appropriate language in any chat or communication channels. Communication guidelines can be found in Section 10.
13.1.5 Be present. If possible, be present for all matches on campus at scheduled time, or coordinate a substitute coach to be present. Otherwise, ensure you are accessible via other means before, during, and after matches for your players.
13.1.6 Follow and enforce league rules. Follow and enforce all PlayVS rules including League Official issued penalties.
14. Spirit of the Rules
14.1 Finality of Decisions
All decisions regarding the interpretation of these rules, player eligibility, scheduling and staging of the league, and penalties for misconduct, lie solely with PlayVS, the decisions of which are final. PlayVS decisions with respect to these Rules cannot be appealed and shall not give rise to any claim for monetary damages or any other legal or equitable remedy.
14.2 Rule Changes
These Rules may be amended, modified or supplemented by PlayVS, from time to time, in order to ensure fair play and the integrity of the league. Major changes to this document will be communicated, however these rules may be updated at any time without formal notification. All current and most up-to-date rulebooks will be distributed on the PlayVS website and will have version numbers displayed at the bottom of each page. Reviewing updated rulebooks comes at the responsibility of all coaches and players in the league.
14.3 Best Interests of the League
League Officials at all times may act with the necessary authority to preserve the best interests of the league. This power is not constrained by the lack of any specific language in this document. League Officials may use any form of punitive actions at their disposal against any entity whose conduct is not within the confines of the best interests of the league.